Hellish Bricks DevBlog 12017-07-12
This is the first of what may end up being a series of posts regarding the development of my closed-source game Hellish Bricks.
The game is heavily inspired on Devil Daggers (2016), but intends to focus on low-poly and minimalist graphics instead of retro ones.
Hellish Bricks is written using modern C++ and requires at least OpenGL 3.3 and just about 128 MiB of free memory for now.
I intend to write better and more visually appealing shaders in the future and start working on some fancier graphical effects, such as particles and shadows.
You need at least Windows Vista to run the game and you may also need to download and install the Microsoft Visual C++ Redistributable for Visual Studio 2017 before being able to execute the game.
New versions of Wine are also able to run the abovementioned executable.
In the future I may release Linux, BSD and maybe even macOS demo builds.